Raids and Dungeons
The health and damage scaling of aspects of several encounters on Normal and Heroic difficulties have been adjusted to make them less punishing for smaller raid groups, to account for reduced availability of external cooldowns and the larger relative portion of the group that must deal with certain mechanics. Overall, these changes should make the encounters easier for groups with closer to 10 raiders, while having little noticeable effect for groups with closer to 30 players.
Stone Breath now deals up to 20% less damage on Normal and Heroic difficulties.
The Blast Furnace
Foreman Feldspar, Security Guards, Bellows Operators, Firecallers, and Engineers now have up to 15% less health on Normal and Heroic difficulties.
The damage over time dealt by the Impaled effect has been reduced by up to 30% on Normal and Heroic difficulties.
Blackhand now has up to 10% less health on Normal and Heroic difficulties.
GM (Guild Master) - Vieux Maître - MT (Main Tank)